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DevMad! Talks - October 2026

Organiza DevMad! Developers in Madrid

  • Martes, 20 de oct

    18:30 – 20:30

  • Calle de Génova, 17

    Calle de Génova, 17, Chamberí, 28004 Madrid, Spain Cómo llegar ↗

  • Lista de esperaGratis

    41 apuntados en Meetup de 41 plazas · 15 en lista de espera

Sobre el evento

Hello DevMadders! We’re heading into Autumn at full throttle! 🚀 Join us for a spooky Halloween at Zooplus as we continue our journey into the world of videogame development, with two talks exploring very different sides of building games — from designing systems for hardcore players to the technical challenges behind an immersive mobile gaming experience. Marta Deyrieux – Principal UX at Torn Banner Studios – will get us started with a look behind the scenes of *No More Room in Hell 2*, exploring how the team designed systems around a hardcore audience, including permadeath, hidden UI and proximity chat. Babu Madhikarmi – Senior Android Engineer – will follow this up with a technical post mortem on *Zombies, Run!*, exploring how an Android app combines motion tracking, dynamic audio and gamification to turn an outdoor run into a real-time zombie survival experience. After the presentations, stick around to connect with Madrid’s game development community over casual networking, food and drinks! 🎮🍕 These are set to be two fascinating talks from two really exciting speakers. We can’t wait to see you there! *** 📋 Agenda 18:30 - Doors open 18:40 - Introduction 18:50 - Talk 1 – Marta Deyrieux – Principal UX at Torn Banner Studios \| NMRiH2 - UX and Systems for a hardcore audience 19:20 - Talk 2 – Babu Madhikarmi – Senior Android Engineer \| Dude, you're coding the Zombie Apocalypse! 19:50 - Networking 20:45 - Home time *** 🎙️ Talk #1 Marta Deyrieux – Principal UX @ Torn Banner Studios NMRiH2 - UX and Systems for a hardcore audience What happens when you're designing a game for players who want things to be difficult? Marta will take us behind the scenes of *No More Room in Hell 2 (NMRiH2),* going over the game's core audience and how the design team approached building systems that adapt to a hardcore player base. We'll look at design decisions including permadeath, hidden UI and proximity chat, and how these systems contribute to the experience for players looking for a more demanding and immersive game. 🧟‍♂️🎮 🎙️ Talk #2 Babu Madhikarmi – Senior Android Engineer Dude, you're coding the Zombie Apocalypse! Imagine Strava meets *The Walking Dead*, wrapped inside an interactive audiobook. *Zombies, Run!* is a pioneering audio-adventure running game that turns outdoor workouts into a real-time fight for survival. By combining immersive story audio with dynamic motion tracking through Android sensors, players take on the role of Runner 5, collecting supplies and outrunning zombie hordes whenever they pick up the pace. This Halloween, we'll perform a scalpels-out technical autopsy of the gamified fitness Android app and take a look at the technology behind the experience. 🧟‍♂️📱 *** 📍 Location Zooplus Calle Génova 17, 1º, 28004 Madrid *** Event photography and video Please be aware that photographs and video material are taken at our events. DevMad and venue hosts may use these materials on our respective public channels and social networks to enhance awareness of our events. By attending the event, you agree to the use of these materials for these purposes. *** Submit a Talk If you want to present at a future DevMad event, don't be shy! We're keeping the Call For Papers open! Just fill in the form below and let's keep sharing our tech knowledge and experiences! https://forms.gle/vR5dumykYrSD5GWY6 (https://forms.gle/vR5dumykYrSD5GWY6)

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